/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "behaviornode.h"
#include "behaviortree.h"

using namespace Try;

BehaviorNode::BehaviorNode(BehaviorTree* parent)
    :   m_parent(0),
        m_status(BehaviorNode::Failure)
{
    this->setParent(parent);
}

BehaviorNode::~BehaviorNode()
{
    this->setParent(0);
}

BehaviorTree* BehaviorNode::parent() const
{
    return m_parent;
}

BehaviorNode::Status BehaviorNode::status() const
{
    return m_status;
}

void BehaviorNode::setParent(BehaviorTree* parent)
{
    if (m_parent != parent)
    {
        if (m_parent)
            m_parent->removeNode(this);

        m_parent = parent;

        if (parent)
            parent->addNode(this);
    }
}

void BehaviorNode::reset()
{
    this->setStatus(BehaviorNode::Failure);
}

void BehaviorNode::setStatus(BehaviorNode::Status status)
{
    m_status = status;
}
